On November 10th, the Android version of Lilith’s “Warpath” was officially released globally. But China is not included.
The world view of “Warpath” was set around 1940, that is, during the Second World War. Unlike Lilith’s usual cartoon style, “Warpath” has a hard-line and realistic style, and the overall style of the game is quite serious. Although the combat part is the classic free combat of SLG, from an operational point of view, the player can still mobilize up to 5 troops to “walk”. The operation is relatively simple, just slide your finger.
In addition, “Warpath” has a more detailed design of army units and weapons. Of course, these weapons (tanks, runners, aircraft) and units (infantry, paratroopers) are important ways of customer spending.
Some data showed that “Warpath” was tested as early as June 2018, and a total of 14 versions were updated in more than two years. From the monitoring of third-party data, the main market for this work should be Europe, America and Southeast Asia. Up to now, the game has not performed very prominently in the rankings of various countries. It is probably out of 500 in the best-selling list of the game, and ranked 84 in the best-selling list in the UK, which is relatively high in each country.
In terms of gameplay, “Warpath” is a real-time strategy game that combines SLG and RTS elements. On the basis of more hard core and fewer operations, it emphasizes numerical competition, multi-person cooperation and social communication, and reduces the difficulty of the game. It is a bit like Lilith’s previous “Rise of Kingdoms”.
Although the setting of the game is a real war, there are many historical celebrities, but what the player has to fight against is not a real team in history, but a fictitious “villain”.
The game also provides a voice system, which means that whether it is PVP or PVE, collaboration between players may be an indispensable game feature. And friends who played “Rise of Kingdoms” must also know that alliances and building a “virtual society” with distinct hierarchical levels are the reasons that SLG games can generally operate in a long-term and have stable revenue performance.
It is known that the production team of “Warpath” comes from the original “Legend of Dota” and “Art of Conquest”, which means it is the second self-developed SLG launched by Lilith. To a certain extent, this team also represents the art style of the Lilith’s “bright cartoon” style. Now they have transformed to be realistic and launched a rather serious modern war game. I cant help but wonder if it will achieve the same success as the previous game.
Of course, the last thing to emphasize is that not only is the launch time of “Warpath” in China “faraway”, the launch time of its iOS version has also been postponed to January next year. BloomGameR will continue to pay attention to this game.